That’s not to mention the fact that oftentimes the characters would just move on from whatever it is you said without reacting much at all. This, paired up with the fact that some choices were obligatory to complete side quests, felt wrong. I would rather have actual voice lines for Even a million times instead of being able to choose my own dialogue, despite how funny some of the choices were. I think this was a massive mistake because not only were the choices worthless as the characters would reach the same conclusion regardless, but the lack of voice acting felt odd and uncomfortable, making it very immersion breaking. I was really sad about this because I enjoyed Katey Parr’s performance, despite her not sounding like an 11-year-old. In the end, I would just skip ahead because I was done reading the text far before they were done “speaking,” leading to me clicking sometimes and skipping dialogue, or selecting a choice I didn’t particularly want.Īnother issue I had with the storytelling was that Even’s character wasn’t voiced much at all, with none of the dialogue choices being acted. The problem wasn’t so much with the way it sounded-although I thought it was rubbish-but rather with how long it went on. My personal gripe, however, was whenever they would use the made-up language. The character models were repeated a lot throughout Lost in Random, and although this isn’t something I have a problem with, I know some people disliked it. On a side note, the races are referred to as monsters. This takes her on a journey to a lot of different places and we get introduced to a cast of whimsical characters and different races all of them which felt very unique. To not delve too much into story details so as to not spoil, Even-the main character of the game-embarks on a quest to get her sister back from the evil Queen. All of the cities have their own job to contribute to the kingdom, and at the age of 12 every child is expected to roll the dark dice of the Queen to see which one they belong to. You are in the Kingdom of Random, a world split into six different cities for each of the faces of the die. Although I didn’t dislike it, it felt like the weakest link against the massive successes I felt the other categories garnered. The story for Lost in Random was the aspect that most left to be desired. And although the music wasn’t something I noticed much, I was pleasantly surprised with the tracks that I did catch in particular the battle music. Paired up with the visuals, Blake Robinson-the composer for the music in Lost in Random-did an astonishing job at providing some great tracks that fit the aesthetic of the game, with some of the calmer ones reminiscent of Danny Elfman. It was an uncanny experience and something that I so deeply enjoyed. However, being pulled into Lost in Random’s world, I couldn’t help but gawk at the beautiful animation style. Now, I’m not going to claim that I’m the biggest Tim Burton fan, as that would be a lie. If you told me that he helped to create Lost in Random, I would believe you. Although games had taken me into a cinematic world before -most recently Kena: Bridge of Spirits immersing me into a Pixar-esque world-none had done that to me with Tim Burton so expertly. It was something I had never experienced. It wasn’t because the game was beautiful-although that’s not to say it isn’t-but because the game had such an amazing animation style that reminded me a lot of Tim Burton specifically The Nightmare Before Christmas. When I first started Lost in Random and saw the animation style, I couldn’t believe my eyes. Yet somehow, Lost in Random fused these two genres in such a way that I don’t know how I’m going to go back to normal card games. Lost in Random is a card action-adventure game, which honestly, if you had asked me how that would work before I played it, I would have told you it wouldn’t. Reviews // 13th Oct 2021 - 2 years ago // By Artura Dawn Lost in Random Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |